| Author |
Thread Statistics | Show CCP posts - 0 post(s) |

TaoFade Mero
|
Posted - 2005.07.01 07:45:00 -
[1]
Edited by: TaoFade Mero on 01/07/2005 07:46:55 I have to agree with ccp's removal of cruise and defenders from the siege launcher. However, I don't agree with the removal if they are going to nerf the damage from missles so grossly.
Barring my ability to name it, there was only one plane in existence that could outrun missles and it was a US spy plane. It could only outrun the missle with proper warning and only for a short period before it's Afterburners gave out due to fuel. Just as most ships can only outrun an opponents gun due to a capacitor's capacity. However, when a missle got close enough to this plane and exploded the explosion traveled much faster than the plane could and the plane would go down.
Seeing as explosions are much faster than the actual missle, this format for calculating: ship velocity by missle concussion speed then by proximity is absurd. Perhaps if you're lucky in real life with plane speed you get a missle that is a proximity missle rather than an explosion on direct contact missle. Then just maybe you sustain light damage and go down without being obliterated.
CCP should address whether missles are proximity detonated or direct contact. Even with proximity one should expect no more than a 25-50% reduction in damage. Not this abusurd 12 damage on AB'd Ravens and no hit what so ever on inty's. Especially if an inty is on a direct bee line towards target. It should also depend on if the missle is leading the target and trailing the target.
Regardless, the reports of damage I'm seeing are a bit disheartening especially since missles are not instant hit ammo.
Detonation by proximity vs. detonation by direct hit needs to be addressed.
Remember EVE is suppose to be influence by real life physics. If I remember their mission statement and storyline correctly. Yes/No
|

TaoFade Mero
|
Posted - 2005.07.01 09:14:00 -
[2]
Edited by: TaoFade Mero on 01/07/2005 09:14:35 Did anyone see where my post went? It was definately post 812 so did it get removed?
|

TaoFade Mero
|
Posted - 2005.07.01 09:23:00 -
[3]
Basic point of my post was that CCP needs to differentiate between proximity detonated missles and direct contact detonated missles. In regards to proximity, a percentage floor needs to be put into effect to mitigate the absurdly low damage meted out to ships.(as reported by test server players)
Ships do not out run explosions because explosions travel faster that the delivery vehicle. (aka the missle) The larger the payload the larger and faster the explosion. Fact.
Since the CCP mission statement and EVE storyline want to keep things realistic, changes do need to be made.
Perhaps a type of flak ammo that can be disperse by smaller ships without a special mod item? The flak can fit in turrets/launchers and give a percentage chance that missles will target that instead? In other words your lock and fof's will jump to the flak as primary target and you have to relock, etc. and so forth.
|

TaoFade Mero
|
Posted - 2005.07.02 12:51:00 -
[4]
The Devs need to get thicker skin then if they felt that my post needed to be removed.
I'll say it again also, after all the reports it sounds like CCP is throwing actual physics in the trash and creating fantasy ships that can outrun explosions. Ship velocity has nothing to do with damaged received once a missle detonates within kill range.
Either differentiate between proximity detonation like depth charges with subs or between dircect contact detonation like an on contact warhead.
Suck it up and quite deleting posts that you deem too critical of your mistakes.
|

TaoFade Mero
|
Posted - 2005.07.02 12:52:00 -
[5]
That's the 3rd time I'm post 812. Want to delete it again.
|

TaoFade Mero
|
Posted - 2005.07.06 04:27:00 -
[6]
Originally by: Kickass In Eve right now...
Torpedoes have misteryosly went from 562.5 damage to 520.3? 450x25%=562.5, why is the damage output being nerfed?
Torpedoes run away from fast frigates/ceptors, this is players not NPC's.
Torpedoes hit frigates/ceptors for .2-11.5 damage, please explain to me which large gun hits for 11.5 damage?
Cruise missles speed and tracking seems to be good, but that is about it. Damage is obsurd, a pod can take several volleys of cruise missles before having to warp out.
If you want us to NOT use missles then please just let us put our skill points into something else, and get rid of missles all together.
Amen Brother.
|

TaoFade Mero
|
Posted - 2005.07.06 06:47:00 -
[7]
Don't you guys know yet?
They don't want us to use missles or guns in this game. They want us to use the self destruct option and blow up our ships in an attempt to waste each other. They'd rather have us mine all day long then build more ships to self destruct again.
I'll suggest again. Readjusting the %'s sound sound and adding an anti-missle component such as FLAK ammo to confuse missles or break a lock is a much better idea.
|

TaoFade Mero
|
Posted - 2005.07.06 07:11:00 -
[8]
Specific missles for specific ships is a farce. If a torp hits a frig or a BS it doesn't differentiate as long as it get to discharge it's payload. I'll agree with making it harder to hit frigs with torps but if an npc or player gets hit by one there should be no difference.
Explosions do not choose who to blow up, they blow up everything.
Also, as you stated, just placing an AB2 or MWD on even a BS changes the whole format dramatically. From what I understand, from playing the game and reading the posts here, unless a frig is the topic AB's and MWD's really don't hinder turret based fighting as badly as it does for missles at this moment.
Correct me if I'm wrong but I don't remember this many complaints or problems when the advanced turret skills were put in place. Anybody?
|

TaoFade Mero
|
Posted - 2005.07.06 07:18:00 -
[9]
Yes, that's why I excluded frigates from the topic. 
They're too fast to hit, that's why I'd be ok if they made it hard for frigs to be hit by torpedoes.
And I have had frigs vaporize with one shot, hence the reason why I want frigs to vaporize from time to time if a torp happens to hit one.
Also, another topic, if torps and missles are doing the same damage or less compared to turret ammo, can we expect a balanced price decrease in torp/missle cost since they deal the same damage now?
|

TaoFade Mero
|
Posted - 2005.07.06 08:22:00 -
[10]
Someone has a powertrip problem and they know who they are.
How are all these post not violating rule 5 but mine are? (talking to myself no one else in general)
Must be I have some good ideas that might actually generate constructive talk on the subject at hand.
Ideas:
1) Flak ammo to disrupt target locks and fof tracking 2) Different formula for proximity explosions and direct contact explosions. 3) Adjusted price for missles to a fair market price. 4) % chance encounter for better damage from bigger ammo against frigs. (comparable to turret chance %)
|
| |
|